Результаты (
английский) 2:
[копия]Скопировано!
Lock the all the layers on which there are already objects from accidental changes. Create a new layer below our path, which will draw the shade. Name this layer Shadows. I want to light was off-white and had a yellowish tint, such as at sunset, and in this case, shadows are blue or violet. To better understand what color to choose for the light and shadow, we can take the color wheel. And draw a straight line through the center. So if we choose to light yellow color, the shadow color in most cases will be the opposite to him, that is, blue or purple.
Let's draw a circle with the color of our shadows. We superimpose it over the filling of our transport system to see how it will look our shadow. Now it is completely opaque. Let's add some transparency to the transparency tab. Remember, this tab can be opened through the Window menu - transparency. On this tab we change the blend mode of our shadows on the overlay. With such a regime if we draw a dark blue, the color of the shadow will be added to the fill color, making it darker and increasing blue shades. Now it is very hard shadow, let's increase its opacity to about 15%. And that's what we get. You can draw a circle somewhere in the background of our picture for us to be easier to take away the color of shadows, instead of looking at the shadow of the Vehicle.
We select our circle. Its color is the blending mode and opacity are displayed here. And now, remembering the light cylinder circuit, we start to draw the shade according to the direction of the light source. Usually I paint as if the shadow of 2 superimposed on each other. So their faces are more interesting. Every time we add the following shadow over the previous one, it is imposed, and our shadows become more saturated.
And since it's still a Vehicle, he released a long time, not only off the line, he can not do without scratches and scuffs. And now, as we will be adding shadows, in places where we would scratch, we'll do like this. And with such scratches our transport will look even cooler.
And so we put a shadow on all our Vehicle.
Remember, that's the attachment pipe also has a thickness and therefore cast shadows on themselves the tube.
It is in our grill, so the holes will also be shadow.
At first, it may be difficult to imagine where and how the shadow should be. Then try to break up complex shapes into simple geometric objects cubes, spheres and cylinders. For example here is this part of our Vehicle can be represented in the form of a hemisphere. Then the shadow will be like dropping a ball like that, and the light will be here. When we realized this, we draw our shadow like this. If the ball was whole, the shadow would have continued down here.
Just as we proceed with rivets.
This part can be represented as curved cylinder. Then this will be a direct part of the cylinder, and the shadow it will be here. And this part - 2 cylinder, and the shadow on it would be something like this. And in the same way we proceed with the rest of the details.
As I look at first draw the most clear shade, and then change their shape, following the shape of parts. In this way it will be easier to draw the basic shade, and it becomes more clear how to proceed to more complex forms.
If we need to select an object that is already selected for. Like here. There are already drawn two shadows, and I need to change that which is behind. Select the front shade, press Control (or Command on MacOs). Click with the cursor on the upper shadow, and we can see that the cursor appears next to the check mark, which indicates that we can select an object that is behind our selection. We click again and our rear shade highlighted. Releasing Control, and now we can change it.
Virtually invisible, so make them less transparent on our cloud shadows. Move the opacity slider to about 40-45 percent.
After we left a shadow, we have something like this. Now we need to add light. Doing this we will be just as with shadows. But change color to light yellow, and reduce the opacity to about 25-27 percent. Now we can draw light. And we do it the same way as we did with the shadows. Do not forget that the light source is located at the top left.
Similarly, in some places add scratches.
Where the light is too bright enhances transparency. The bright glare we will be adding a little later.
And now will move into the world on a separate layer.
We changed the transparency of our world, so we will move it to another layer in several stages. First, I distinguish light transparency 27 percent and push the button, we remember the first part of our class - Select Similar Objects. And I have all objects with the same fill and with the same clarity. In the Layers panel, we see here is the box that indicates that this layer highlighted our shadows. Create a new layer Lights. And drag this box on a layer of Lights. Part of our light transported. And now I slipped
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