Результаты (
английский) 2:
[копия]Скопировано!
Contestants the Greetings!
For We've ENTERED the month of October, the which Means the running around in the woods wearing a mask is a normal Practically Thing to do. IT's the know for We a bit early, But Already we have some tricks and Treats up closeup Our sleeves and we CAN not to this content share: wait.
Of The new the patch will of the BE released The on on Wednesday, October 5th. Servers will be down starting at 8AM Eastern for * up to * 4 hours.
This is the Biggest the patch we've done The in a 'while', SO we're Offering a bit more explanation than usual. You're a the If to fan of brevity, we're is even throwing in a the TL; the DR:
More than the half of the the perks have Been removed from the game, Including anything That has a major impact on Effectiveness combat or movement speed.
Melee combat has an by important bug the Received the fix for blocking, timing Along with minor tweaks to blocking and shoving.
of The bleed CAN wound up again once recording the apply to armored Opponents. DID not like You the the change in the for last the patch, we reversed SO IT.
For We Increased your movement speed by 10 the board across the%.
Of The the X-plosive Runs stim now! Just grants you + 25% sprint speed, but lasts for 30 seconds.
Your combat actions no longer cost stamina and the stamina Shot stim has been removed. All airdrops are unlocked by default (for now). Several airdrops have been removed, and several more have been adjusted, including Sapper. It's a lot easier to see things fall on the That ground. of the are most the most exciting the change found here is a perk to the list. We've strategically removed 25 from the game the perks, Including Nearly all of the the choices are most popular. Why? Frankly, because blanket offensive and defensive boosts are boring. Because a permanent 20% movement speed advantage is too strong to justify. And, Because we want fights to the BE Decided on the island, not in the selection menu The user is Perk. Of As the major Approaches the update (the no, we do not have a date to announce just of yet) we want to the BE of The Culling in lean, mean fighting shape. Are a FEW There more Areas we INTEND to revisit the upcoming patches of with, But in the Meantime we're eagerly Awaiting the Cullmunity's Reaction. For We'll see you on the island! Halloween Hats! By Jack-o-Lantern and the Mask Goalie are available to all the contestants for a Limited time! by Balance and Gameplay Perks: Removed the the the following Perks: Armorer Big Boned Big Lungs Bloodbath blowhard Bomb Suit Chopper Dig of Deep Disability Insurance Knuckle-dragger Leather a Hide Event Leg Day the Longshot Maniac of Ol 'Painless of Recovery of Red Gunner Runs with Knives Sneaky Poker's Speedy Spear Stunner Submission Thick Skin a Tough for Mother Wound the Less Chemist now! Just the extends the duration of stims by 25% (previously 100%) the Golden the Arm only Applies to Spears (Previously an applied to all weapon types) the Master the Crafter the no longer a Provides a damage bonus, But continues to reduce crafting time by 50% Trapper the no longer a Applies Expose the wound up, But Continues to a reduce the trap arm and disarm times by 75% the Dev comments the: for What we've found! Our old with a perk list is That the if you do not the make the " right "choices (according to whatever the latest meta is) prior to the start of the match, you will be at a disadvantage. Once you're in a match, it 's difficult to know what advantage your opponent has or how to respond. We've concluded that the best thing for The Culling is to move away from perks that simply improve your offense, defense, or movement speed in all situations. Along similar lines, we've removed perks that affect stamina and wounds. Of The the following the perks REMAIN: of Angry the Octopus Backpacker is Basher Bow Flexer Brutus Cannibal Chemist the Golden the Arm Immunity Inhuman the Load Dropper Man Tracker Mangler the Master the Crafter moneybags Regenerator Stealthy Trapper Base player movement speed Increased by 10% (Affects all movement modes) the Dev comments The: A large Proportion of players were using at least one movement speed perk. With those perks out of the equation, the only available boost to movement speed comes from the X-plosive Runs stim. This left us free to Increase the base movement speed to the allow faster map traversal of, the which Improves the feel of the game. Stamina Greases: the Combat the actions the no longer a cost stamina (But do pause The stamina regeneration Briefly) Reduced intensity of of low-stamina screen effect the Dev comments The : We like what stamina brings to the table in terms of chase situations (especially with the removal of run speed perks), but many players found it frustrating to try to manage stamina during combat. . Stamina Greases management is to still a factor, But combat the actions will of the no longer a drain your stamina Stims: the X-plosive Runs grants + 25% movement speed for 30s (previously + 15% for 2 minutes) the Dev comments The: the Enhanced movement speed is Extremely Valuable in The Culling. We would rather see players use bonus speed strategically in short bursts rather than for sustained periods,
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