Результаты (
английский) 2:
[копия]Скопировано!
That is why we needed a second spriteBatch: if we were all drawn in the same - our button also be moved to the field, we do not need. Homework - to see what would happen if you place a drawing game and interface in one SpriteBatch.
There was one problem - we did not take into account the shift in our camera when you add points. It is easy to solve, in AddDot () method must be transmitted more totalShift:
переводится, пожалуйста, подождите..